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Tetris Didn't Triumph at The Game Awards — A New Category Might Solve This

As any major honors show nears, one notices a clamor to include fresh award types to acknowledge unsung work and fill the spirits of enthusiasts with niche passions.

Another commentator made the case for a horror game category. It would be amazing. Equally deserving are tabletop games, representing a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize just as with other single-minded supporters, I possess a compelling case for why my demand stands as crucial and important of all. The demand is this: There should be an award type for logic-based games.

The Genre Classification Challenge

Categorizing art by genre defies precise measurement; it’s very subjective, and typically start arguments resulting in unclear classifications. It's understandable that cinema institutions don’t do it. Yet it remains an essential concession in the world of gaming, that demonstrate such variety they hardly constitute as a single art form.

For the full spectrum of achievement in video games to receive acknowledgment, and for games of all stripes to have a chance for representation, specific award classifications remain vital.

Current Gaming Award Categories

Prominent interactive entertainment events presently include genre categories for Action-oriented games, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these six categories effectively encompass many game types, and you can find room accommodating various experiences.

This doesn't apply to logic-based experiences. No suitable classification appears for their placement. Consider three of recent excellent titles, all very different: building puzzles from a specific release, fast-paced pattern recognition from another release, engaging interpersonal challenges of a third title. Which classification works among existing types? Unfortunately, nowhere.

Recognition Challenges

There are dozens outstanding logic titles published annually lacking appropriate categories in entertainment awards, except when they manage to fit award groups including Handheld titles, VR/AR Game, or the extremely competitive Indie races.

  • A renowned logic title received no recognition for anything in 2014
  • A different innovative game received no nominations that year
  • Popular arranging title was overlooked that year
  • Only a few logic titles barely qualified for independent or mobile categories

Value of Brain-Teasers

These are often compact experiences, yet the craft behind logic titles carries substantial weight. Famous handheld logic titles rank among most engaged experiences worldwide maintaining this status for many years.

The legendary block-stacking game rivals popular creative games for the title of best-selling game of all time; it additionally competes for best game of all time. Logic titles represent cornerstones to the art of video games, and they are in conversation with almost every other genre.

Recommendation and Reasoning

Puzzle games wouldn’t have that issue. You could fill multiple candidates with fascinating, diverse, deserving games annually without trouble — or rather, with difficulty, because you’d have to leave numerous deserving experiences.

And to reiterate, these include experiences without proper classification in important events. Brain-teaser creators function at the hard edge of video game design, developing some of most fundamental forms of the video game form. Comparable to film action specialists, they deserve recognition. Let’s not keep them waiting decades.

By

Jasmine Wilson

Maya Chen is a tech journalist and AI researcher with a decade of experience covering Silicon Valley innovations and their global impact.

ClearCorner

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